Duration:
1 Semester | Turnus of offer:
each winter semester | Credit points:
4 |
Course of studies, specific field and terms: - Bachelor Media Informatics 2020 (compulsory), media informatics, 5th semester
- Bachelor Computer Science 2019 (optional subject), major subject informatics, Arbitrary semester
- Bachelor Computer Science 2019 (compulsory), Canonical Specialization SSE, 5th semester
- Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
- Bachelor Computer Science 2016 (optional subject), major subject informatics, Arbitrary semester
- Bachelor Computer Science 2016 (compulsory), Canonical Specialization SSE, 5th semester
- Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
- Bachelor IT-Security 2016 (optional subject), computer science, Arbitrary semester
- Bachelor Media Informatics 2014 (compulsory), media informatics, 5th semester
- Bachelor Computer Science 2014 (optional subject), central topics of computer science, 5th semester
- Bachelor Medical Informatics 2011 (optional subject), software engineering, 4th to 6th semester
- Bachelor Computer Science 2012 (compulsory), specialization field media informatics, 6th semester
- Bachelor Computer Science 2012 (optional subject), central topics of computer science, 6th semester
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Classes and lectures: - Usability Engineering (lecture, 2 SWS)
- Usability-Engineering (exercise, 1 SWS)
| Workload: - 45 Hours in-classroom work
- 55 Hours private studies
- 20 Hours exam preparation
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Contents of teaching: | - Introduction and motivation
- Cognitive Systems Engineering
- Software and Usability Engineering
- Ability-Based and Inclusive Design
- Interdisciplinary teams and social processes
- cost-benefit analysis
- Task analysis
- User analysis
- Organizational and contextual analysis
- Modeling and design of interactive systems
- Criteria for interactive systems
- Evaluation of interactive systems
- Summary
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Qualification-goals/Competencies: - Students are able to explain the basic user-centered development processes for interactive multimedia systems.
- They are able to apply and adapt basic processes for specific projects and needs.
- They are able to explain that these processes are influenced by formal und informal requirements as well as social structures and behaviors.
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Grading through: |
Requires: |
Responsible for this module: Teachers: |
Literature: - Deborah J. Mayhew: The Usability Engineering Lifecycle - Morgan Kaufmann Publ., 1999
- Mary B. Rosson, John M. Carroll: Usability Engineering: Scenario-Based Development of Human-Computer Interaction - Morgan Kaufmann Publ., 2002
- Karen Holtzblatt, Hugh Beyer: Contextual Design. Defining Customer-Centered Systems - Morgan Kaufmann Publ., 1997
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Language: |
Notes:Replaces CS3201-KP04 Usability-Engineering. Prerequisites for attending the module: - None Prerequisites for the exam: - Successful completion of homework assignments as stated at the beginning of the course Exam(s): - CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote |
Letzte Änderung: 21.3.2022 |
für die Ukraine